VR-Enhanced Training

VR-Enhanced Training

Our Recommendation for You

Based on your responses, VR-Enhanced Training seems like it would be one of the best Edstutia solutions for your organization.  


Edstutia offers you an array of a-la-carte training programs, facilitated by a team of highly qualified instructors trained in leveraging immersive technologies. We also have a team of VR learning experts who can help organizations with the design and development of existing training programs using VR. Read on to discover how VR-enhanced training can significantly improve learner engagement and retention.

Challenge

Many organizations are already operating across multiple regions, with cultural diversity predicted to increase multi-fold over the next 5 years. Existing cross-cultural training has delivered knowledge, but not managed to create behavioral change. Consider the fact that individualism and siloed cultural thinking is on the rise worldwide (Psychological Science). How can companies create intercultural learning that stands the test of time?

Solution

Enter VR-enhanced intercultural training. The video below showcases learners engaged in a game of Barnga on Edstutia’s fully immersive virtual campus. Learners play what looks like a simple card game at different tables across our Main Hall, and quickly come to terms with their cognitive biases.

Barnga VR Simulation

Objective

To surface deep seeded cognitive biases that exist in each of us to help strengthen self awareness, acknowledge and appreciate others’ perspectives, and then ultimately adapting one's behaviors.

Why Barnga?

The Barnga simulation is used in Cross-Cultural Competence and Communication workshops to help learners understand their responses to those whose values are different from their own. Edstutia is the first in the world to develop a VR version of this simulation, which has been previously used for in-person training. With VR, it is possible to deliver this simulation at scale, bringing together geographically distant participants and create a use case in practice for developing flexible thinking and readjustment based on new information and circumstances in a hands-on learning environment.

Impact

Combining experiential learning with immersive simulations in VR will not only engage learners, but they will also retain nearly 90% of what they learned. This in turn dramatically increases the likelihood of realizing the desired improvements and outcomes in the workplace.

Use Case Example

Let’s run you through a potential use case scenario of where this solution could be impactful.

A boutique financial services firm with worldwide employees faced the challenge of different operational practices across locations. This was becoming a roadblock in internal conversations as well as disrupting their “One Company” branding with clients getting confused interacting across worldwide offices. 

 

After participating in our VR-enhanced cross-cultural training, the company reported greater retention of knowledge, as well as application, to problem solving on a tactical level. It turned out some of the operational practices were location-specific, often guided by the country’s regulatory requirements. 

The firm was able to understand how to “glocalize”- retain a global One Company branding while acknowledging local differences. And the best affirmation of all? In a follow-up meeting 1.5 years after the fact, one of the program participants recounted a learning experience and takeaways from the Hofstede cultural dimensions model in vivid detail, attributing this to the greater “stickiness” of VR learning.